- #Something like scopebox for the pc movie#
- #Something like scopebox for the pc pro#
- #Something like scopebox for the pc tv#
Halo 2 is the best-selling first-generation Xbox game, with more than 8 million copies sold worldwide. The game became the most popular title on Xbox Live, holding that rank until the release of Gears of War for the Xbox 360 nearly two years later. Halo 2 was a commercial and critical success and is often listed as one of the greatest video games of all time. The game was followed by a sequel, Halo 3, in September 2007. Bungie supported the game after release with new multiplayer maps and updates to address cheating and glitches. Among Halo 2 's marketing was an early alternate reality game called " I Love Bees" that involved players solving real-world puzzles. A troubled development and time constraints forced cuts to the scope of the game, including the wholesale removal of a more ambitious multiplayer mode, and necessitated a cliffhanger ending to the game's campaign mode. Bungie found inspiration in plot points and gameplay elements that had been left out of their first game, including online multiplayer. In Halo 2 's story mode, the player assumes the roles of the human Master Chief and, occasionally, an extra-terrestrial called the Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and the parasitic Flood.Īfter the success of Halo: Combat Evolved, a sequel was expected and highly anticipated. The game features new weapons, enemies, and vehicles, and shipped with online multiplayer via Microsoft's Xbox Live service. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. Most recent computers should handle it fine, but it still requires a lot of CPU and IO speed.Īnother thing, you cannot capture from something like a Bluray player, as the HDCP (High-bandwidth Digital Content Protection) system prevents this.Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console.
One thing to note, if you are capturing HD video (1920x1080p), you are dealing with a lot of data. The same should be true for other capture cards (I'm just mentioning BlackMagic because they are one of the better known brands) You should then be able to record from the BlackMagic card using DirectShow or QuickTime API ( support page regarding this). You can capture from a HD video-camera, but you'd need a capture card - Blackmagic Design make a lot of these, the cheapest is their ~$150 "Video Recorder", which can capture via component, their ~$200 "Intensity" card will capture via HDMI (and about any other analogue connection) You can't capture from a HD-TV, since it's just a display.
#Something like scopebox for the pc tv#
I need to capture an hd video source (hi def tv for instance) If you want to write something from scratch, the DirectShow API should be a good starting point.
These are aimed at video production, but you don't really mention why you are displaying or capturing the video.
#Something like scopebox for the pc pro#
There are other more complete systems, like ScopeBox, OnLocation, UltraScope, or any NLE software (Adobe Premiere, Final Cut Pro etc).
mplayer should be able to display a live feed from most capture-cards/cameras (and has a fullscreen option).
#Something like scopebox for the pc movie#
For example, Windows Movie Maker can display and capture the output of an HD video camera. Go down this path at your own peril.įirst I would look at existing software to do this. It also suffers from regular API changes, differences in Windows platforms and poor documentation. This option comes with my BIG FAT WARNING that even when using tools like Capture Graph Builder DirectShow is an extremely complex and temperamental beast and requires a lot of experience to do correctly. In addition you will find a lot more documentation in command-line format since this is normally how these tools are used.įinally it is possible to do this by building your own DirectShow Capture Filter. It's entirely likely the C# binding will be out-of-date relative to the current stable (let alone SVN) build of any of these programs. I personally would recommend using a command-line version of one of these tools over the C# binding because all of these programs tend to develop patches and features quite quickly. VLC supports any DirectShow capture device and has a significant number of advanced capture, transcoding and publishing options.Īnother option is ffmpeg, which is available as a command-line tool or as a binding to C#. They can be command-line driven from your C# application. I would recommend VLC or mplayer/mencoder (win32 versions).